Evaluation Question 6: Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?
From our first task of the continuity sequence upto the finalisation of our title sequence i believe that i have learnt a great deal of things. First and foremost, continuity: important to keep the feel of a sequence and to keep the interest of an audience as well as just making sense. The 180 degree rule, upon breaking this rule you throw evrything off balance and can confuse and distract the audience from what you want them to be focusing on, which would be the film product. I've learnt that in group work, if you want to try something different, new and possibly something none of you have previously attempted it is a good thing to suggest and try to persuade them by putting forth the benifits of the end results as well as the experience that would would gain from attempting such a task. For those reasons i am glad that i managed to do that to our group as now i have the experience of creating a type of animation and will have some indication of what we will need to do next time if i choose to atempt an animatic project again.
In conclusion this task has been a great and overall success. I have gained much more experience in the use of editing programs aswell as recording hardwear. I have an insite and better understanding of different types of media and genres. Most of all i think my greatest lesson has most likely been the lesson of a team combination as most of my previous tasks and projects i have atempted and carried out alone, i have a greater understanding of how each member has their abilities that they're better at than others and it was a very interesting and enlightening lesson for me.
Friday, 3 April 2009
Evaluation Question 5
Evaluation Question 5: What have you learnt about technologies from the process of constructing this product?
I have personally learned a great deal of the technological process during the making of our title sequence, this is because although i have previously made films and videos this was te first time i have attempted anything like this. As our aim was to create an animatic title sequence the processes we had to go through and use were very different to those you would go through in filming an ordinary sequence. Our first variation was that all our images were captured using photographic cameras, using their multishot settings to generate continuity within the actions happeneing. When filming a 2 minute sequence it is common knowledge to film much much more than you need and re-record shots you have created, we also done this taking a large sum of 7000 photographs and repeated each sequence at least twice so we were certain that we would have enough to make our sequence.
For the editing, we had to do a sort of double edit, as we wanted to create the look that oour images were drawn out, as we were inspired by the title sequence of 'Juno' where a sketch effect had been used. We spent much time searching through different programs in attempt to find a way in which we could mass convert our 7000 photos with the sketch effect. This proved difficult as we were having trouble with the softwear and computers, but in the end we had worked out how to convert in bulk on Adobe Photoshop which pleased us so. This also gave me the chance to experiment with photoshop, trying out the different effects and tools that it had and i believe that i could comfortably use photoshop again with another project.
Once we had all our images converted we then had to piece them together to create our motion picture. For this we used the 'Imovie' editing program, although i would have prefered to used 'final cut pro' as i thought i would achieve a better quality of edit and cut to the sequence, but i was proven wrong as i believe we achieved just as well a finish by using 'Imovie'. i have never used either 'Imovie' or 'Final Cut Pro' but after using 'Imovie' i would say im comfortable with the program and that i could quite comfortably use it again to edit projects in the future.
I have personally learned a great deal of the technological process during the making of our title sequence, this is because although i have previously made films and videos this was te first time i have attempted anything like this. As our aim was to create an animatic title sequence the processes we had to go through and use were very different to those you would go through in filming an ordinary sequence. Our first variation was that all our images were captured using photographic cameras, using their multishot settings to generate continuity within the actions happeneing. When filming a 2 minute sequence it is common knowledge to film much much more than you need and re-record shots you have created, we also done this taking a large sum of 7000 photographs and repeated each sequence at least twice so we were certain that we would have enough to make our sequence.
For the editing, we had to do a sort of double edit, as we wanted to create the look that oour images were drawn out, as we were inspired by the title sequence of 'Juno' where a sketch effect had been used. We spent much time searching through different programs in attempt to find a way in which we could mass convert our 7000 photos with the sketch effect. This proved difficult as we were having trouble with the softwear and computers, but in the end we had worked out how to convert in bulk on Adobe Photoshop which pleased us so. This also gave me the chance to experiment with photoshop, trying out the different effects and tools that it had and i believe that i could comfortably use photoshop again with another project.
Once we had all our images converted we then had to piece them together to create our motion picture. For this we used the 'Imovie' editing program, although i would have prefered to used 'final cut pro' as i thought i would achieve a better quality of edit and cut to the sequence, but i was proven wrong as i believe we achieved just as well a finish by using 'Imovie'. i have never used either 'Imovie' or 'Final Cut Pro' but after using 'Imovie' i would say im comfortable with the program and that i could quite comfortably use it again to edit projects in the future.
Evaluation Question 4
Evaluation Question 4: Who would be the audience for your media product?
Our film is aimed at both genders from the ages of 16-35 and those of an interest in the thriller/horror genre, but aswell as these an arthouse audience, as our film is low budget and has an abnormal story to it. We agreed that our film would obveously have a certificate of at least 15 possibly an 18 as it contains some rather gruesome, graphic scenes aswell as foul language. On screening our title sequence to a small audience we found that our film seemed to interest a majority of females as to our prediction of a mojority male interest. Both genders had positive comments of our title sequence and said that it has drawn them in and they would like to remain and watch the rest of the film.
Our film is aimed at both genders from the ages of 16-35 and those of an interest in the thriller/horror genre, but aswell as these an arthouse audience, as our film is low budget and has an abnormal story to it. We agreed that our film would obveously have a certificate of at least 15 possibly an 18 as it contains some rather gruesome, graphic scenes aswell as foul language. On screening our title sequence to a small audience we found that our film seemed to interest a majority of females as to our prediction of a mojority male interest. Both genders had positive comments of our title sequence and said that it has drawn them in and they would like to remain and watch the rest of the film.
Evaluation Question 3
Evaluation Question 3: What kind of media institution might distribute your media product and why?
As our title sequence was shot low budget and the rest of the film would follow the same pattern, aswell as its small target audience, getting a major media institution to distribute our film would obveously prove difficult and from this it would be obveous that our film would most likely be television prmiered before it was cinematically premiered. Two ways in which we could distribute and advertise our film would be: self advertisment and distribution or finding a smaller distribution company and pay them to do it.
Self advertisement and distribution:
if we chose to self distribute our film we would most definatly use the internet as our main source of distribution, posting our film on many video websites and film site would mean that our film would surely be seen, also we could try to use and distribute onto television, contacting channel four and attempting to get our movie shown on film four would also be a great way to distribute our film and get it seen. The downside to this is that there would be small overall success, resultng in smaller profit from the film.
Payed distribution:
The other option would be to find and pay an ordinary distributer to market our film for us. This would mean that our film would be produced to other countries in attempt to get it put into the cinema. I believe that using 'Brain Damage Films' would be a good company to approach as they are a distribution company who specialise in horror/thriler whcih fits our film exactly.
As our title sequence was shot low budget and the rest of the film would follow the same pattern, aswell as its small target audience, getting a major media institution to distribute our film would obveously prove difficult and from this it would be obveous that our film would most likely be television prmiered before it was cinematically premiered. Two ways in which we could distribute and advertise our film would be: self advertisment and distribution or finding a smaller distribution company and pay them to do it.
Self advertisement and distribution:
if we chose to self distribute our film we would most definatly use the internet as our main source of distribution, posting our film on many video websites and film site would mean that our film would surely be seen, also we could try to use and distribute onto television, contacting channel four and attempting to get our movie shown on film four would also be a great way to distribute our film and get it seen. The downside to this is that there would be small overall success, resultng in smaller profit from the film.
Payed distribution:
The other option would be to find and pay an ordinary distributer to market our film for us. This would mean that our film would be produced to other countries in attempt to get it put into the cinema. I believe that using 'Brain Damage Films' would be a good company to approach as they are a distribution company who specialise in horror/thriler whcih fits our film exactly.
Evaluation Question 2
Evaluation Question 2: How does your media product represent particular social groups?
Our title sequence doesn't represent any particular social group, this would mostly be because our title sequence and film is about a young schizophrenic woman who has a murderous side, and this representation of our character is hardly a commodity in our society. But on the other hand if it did represent any sort of social group, it would represent the problems that people with a mental illness may endure and the effects of these problems, albiet slightly extream as she is a murderer. It would also represent the 'outcasted' social groupp of single people, loners, and the effects off seclusion from lots of social interaction with regualr 'normal' people.
The main character in our Film is:
• White British , Female
• Young, aged 14
• Obsessive over spiders and mentally unstable due to schizophrenia- get the sense that this is all she knows and that she has nowhere to go.
• Looks slightly unstable but would be difficult to tell until up close.
• From the title sequence the audience gets the feel that the protagonist is a bit of a loner, mainly from the longshot of her walking down the feild, alone.
Our title sequence doesn't represent any particular social group, this would mostly be because our title sequence and film is about a young schizophrenic woman who has a murderous side, and this representation of our character is hardly a commodity in our society. But on the other hand if it did represent any sort of social group, it would represent the problems that people with a mental illness may endure and the effects of these problems, albiet slightly extream as she is a murderer. It would also represent the 'outcasted' social groupp of single people, loners, and the effects off seclusion from lots of social interaction with regualr 'normal' people.
The main character in our Film is:
• White British , Female
• Young, aged 14
• Obsessive over spiders and mentally unstable due to schizophrenia- get the sense that this is all she knows and that she has nowhere to go.
• Looks slightly unstable but would be difficult to tell until up close.
• From the title sequence the audience gets the feel that the protagonist is a bit of a loner, mainly from the longshot of her walking down the feild, alone.
Thursday, 2 April 2009
Evaluation Question 1
Evaluation Question 1: In what ways does your media product use, develop or challenge forms and conventions of a real media product?
The opening sequence to our film 'magnus opium' follows the forms and conventions of a real media product of the same sort, this is because it creates enigmas to entice people into watching the movie further, to find out what all this is about.
one of the things that our product has in common with the 'real' products would be the advertisement of the production company. In our case the combination of Zebra Animations and Art House Productions. The introduction of the main character within the title sequence. The titles displaying the help enlisted to make the film such as director, editor, producer etc.
The soundtrack, although sounding echoy and dirty, give an extra ery feel to the title sequence, aswell as the black and white sketch. The visual effect i would say compares to a 'real' product as we chose to do this upon seeing the title sequence to juno where this sketch effect has been used, although a different genre alltogether, i feel it has just as good an impact as the juno title sequence.
Also the fade to black which we used at the end of the title sequence to merge it with the begining of the film runs smooth, but has that element to pull the audience away from the enigmas raised from the title sequence and bring them to what is currently taking place within the film, which i believe many films have done in the past.
The opening sequence to our film 'magnus opium' follows the forms and conventions of a real media product of the same sort, this is because it creates enigmas to entice people into watching the movie further, to find out what all this is about.
one of the things that our product has in common with the 'real' products would be the advertisement of the production company. In our case the combination of Zebra Animations and Art House Productions. The introduction of the main character within the title sequence. The titles displaying the help enlisted to make the film such as director, editor, producer etc.
The soundtrack, although sounding echoy and dirty, give an extra ery feel to the title sequence, aswell as the black and white sketch. The visual effect i would say compares to a 'real' product as we chose to do this upon seeing the title sequence to juno where this sketch effect has been used, although a different genre alltogether, i feel it has just as good an impact as the juno title sequence.
Also the fade to black which we used at the end of the title sequence to merge it with the begining of the film runs smooth, but has that element to pull the audience away from the enigmas raised from the title sequence and bring them to what is currently taking place within the film, which i believe many films have done in the past.
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